纺织学报 ›› 2007, Vol. 28 ›› Issue (12): 99-102.

• 服装工程 • 上一篇    下一篇

网络游戏中的服饰文化

吴志明;方薇   

  1. 江南大学纺织服装学院 江苏无锡214122
  • 收稿日期:2007-02-07 修回日期:2007-07-13 出版日期:2007-12-15 发布日期:2007-12-15

Garment culture in online game

WU Zhiming;FANG Wei   

  1. School of Textile and Garment;Jiangnan University;Wuxi;Jiangsu 214122;China
  • Received:2007-02-07 Revised:2007-07-13 Online:2007-12-15 Published:2007-12-15

摘要: 采取概括综合以及分析比较的研究方法,提出网络游戏服饰文化的概念,探讨网络游戏服饰文化的特点,研究认为网络游戏服饰文化具有真实虚拟性、超时空性、网络社区性、混合文化性、自由性、夸张性等特点;同时从文化内涵、文化特点、影响因素等方面研究网络游戏服饰文化与现实社会服饰文化的差异。

Abstract: This paper used such research methods as recapitulating,summarizing,analyzing and comparing,set forth the concept of online game garment culture,and discussed the characters of it.This paper suggested that main characters of online game garment culture were virtual reality,hyperspace-time,net community, mixed culture,the quality of freedom and exaggeration.At the same time the difference of garment culture between online game and real society was discussed in respect of connotation,specialty and influence.

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