纺织学报 ›› 2018, Vol. 39 ›› Issue (02): 171-176.doi: 10.13475/j.fzxb.20171008506

• 管理与信息化 • 上一篇    

基于分形噪声和几何着色器的经编毛绒织物仿真

  

  • 收稿日期:2017-10-24 修回日期:2017-11-22 出版日期:2018-02-15 发布日期:2018-02-11

Simulation of warp knitted plush fabric based on fractal noise and geometry shader

  • Received:2017-10-24 Revised:2017-11-22 Online:2018-02-15 Published:2018-02-11

摘要:

为提高经编毛绒织物仿真效果的真实性,解决仿真过程中因毛绒方向完全一致而过分呆板或完全随机而效果杂乱的问题,采用分形噪声方法计算毛绒织物中毛绒方向的随机性,将生成的分形噪声作为纹理送入图形处理器(GPU)中进一步调整毛绒方向。采用1组沿毛绒切线方向分布的切片来表示1根毛绒,根据毛绒切线方向和观察视线方向的关系,定义了2种切片以保证在任意视线角度下都能生成连续的毛绒效果。利用GPU的几何着色器实现了三维毛绒的模拟,通过与实际织物的对比实验,证明了该方法能在保证仿真速度的同时可实现具有自然纹理感的经编毛绒织物仿真。

关键词: 经编毛绒, 分形噪声, 几何着色器, 织物仿真

Abstract:

In order to improve simulation of warp knitted plush fabrics, an approach based on fractal noise and geometry shader was proposed to solve the roblem of stiff or messy plush when defining the direction as consistent tangential or completely random. The randomness of plush using fractal noise was calculated, and then the  generated fractal noise was as a texture to feed the GPU for further adjustment. A set of chips along the tangential direction of plush were used to represent a plush. According to the relation between the tangential direction of the plush and the observation, two different chips were defined to ensure displaying continuous plush at any viewpoint. 3-D simulation of warp knitted plush fabric was realized by using a geometry shader of GPU. Comparison with real fabrics, the approach is proved superiorly naturalistic with real-time efficiency.

Key words: warp knitted plush fabric, fractal noise, geometry shader, fabric simulation

[1] 熊莹 缪旭红 蒋高明 张爱军 刘伟峰. 经编起绒织物的计算机仿真[J]. 纺织学报, 2015, 36(07): 147-151.
[2] 雷惠 丛洪莲 张爱军. 双针床短毛绒织物的CAD设计与仿真[J]. 纺织学报, 2013, 34(7): 132-136.
[3] 顾沁婷 李艳梅 刘翔. 基于质点-弹簧模型的织物形象化仿真技术与展望[J]. 纺织学报, 2013, 34(3): 147-153.
[4] 韩冲;孟婥;陈广锋;孙以泽 . 多圈高簇绒地毯外观的三维仿真[J]. 纺织学报, 2009, 30(9): 127-132.
Viewed
Full text


Abstract

Cited

  Shared   
  Discussed   
No Suggested Reading articles found!